Addon Command Roster
Below is a list of available commands to enhance your experience with the Convoy 1943 addon. Use these commands by typing them into the in-game chat. Arguments in [brackets]
are placeholders for your input.
Team Management
?join [axis/allies]
Join either the Axis or Allies team.Example:?join allies
?leave
Leave your current team. You can switch teams anytime using?join
.Example:?leave
Information & Display
?stats
Displays your personal player statistics (e.g., torpedo hits, ships sunk).Example:?stats
?score
Shows the current scores for both Allied and Axis teams.Example:?score
?version
Displays the current version of the Convoy 1943 addon.Example:?version
Player Movement & Interaction
?tp [vehicle_id / vehicle_name / base]
Teleport to a specified friendly vehicle (using its ID or name) or back to your team's base. If no argument is given, attempts to teleport you to your last nearby ship.Example:?tp 27
or?tp EggsShip
or?tp base
or?tp
?route [x_coordinate] [y_coordinate]
Sets a fast travel marker on your map to the specified world coordinates.Example:?route 5000 -3400
?go [x_coordinate] [y_coordinate]
If you are in a vehicle and have set a fast travel marker using?route
, this command initiates fast travel to those coordinates. If coordinates are provided directly, it attempts to fast travel there.Example:?go
(after using ?route) or?go 5000 -3400
Vehicle Spawning & Control (Player Focus)
?empty [ship_type]
Spawns the selected ship type directly under your control, without any NPC crew members.Example:?empty Type-IIA
?control [vehicle_type] [quantity (optional)]
Spawns the specified vehicle type (and optional quantity in formation) and teleports you into the pilot/captain seat. This is typically used for scout planes and bombers that you intend to pilot yourself. NPCs may crew other positions if applicable.Example:?control B17 2
or?control Storch
?place [vehicle_type]
Spawns the specified vehicle type in front of you, facing your look direction. The vehicle will be uncrewed.Example:?place Type-IIA
?torp [a (optional)]
Spawns a torpedo in front of you. Use 'a' for an advanced torpedo, otherwise a basic torpedo is spawned.Example:?torp
or?torp a
AI & Convoy Management
?convoy [waypoint_start_id] [waypoint_end_id (optional)]
Spawns an AI convoy. If two waypoint IDs are given, it travels between them. If one ID is given, it travels from your current location to that waypoint. Waypoint IDs are shown on the map.Example:?convoy 1 5
or?convoy 27
?spawn [vehicle_type] [quantity (optional)]
Spawns an AI-controlled vehicle of the specified type. Use the optional quantity argument to create a formation. These vehicles will operate based on their AI programming.Example:?spawn Type-IIA
or?spawn Foxhound 2
?preset [preset_name]
Sets the composition of ships for convoys spawned with?convoy
. Type?preset
without a name to see available presets.Example:?preset sp1
or?preset
?scout [sector_label] [manual (optional)]
Deploys a scout aircraft to the specified map sector. Add 'manual' to spawn a scout plane you can control with `?control`.Example:?scout Alpha-1
or?scout Bravo-3 manual
Player Vehicle Actions
?gunners
Refreshes the AI gunners on your current vehicle if they have despawned (e.g., after a submarine submerges).Example:?gunners
?name [vehicle_id] [new_name]
Assigns a custom name to the vehicle with the specified ID. Look at the top left of your screen for the ID of the nearest ship.Example:?name 5 Greyhound
?commandeer
Removes the AI captain/pilot from the nearest NPC vehicle, allowing you to take control.Example:?commandeer
?bail
Orders the crew (including yourself if AI pilots) to bail out of the aircraft you are currently controlling. You'll be returned to your ship or a safe location after.Example:?bail
?resupply
Requests an AI supply ship to your current location. It will attempt to rendezvous with your ship.Example:?resupply
Utility Commands
?scuttle
Instantly destroys the nearest vehicle to you. Useful for clearing wreckage or disabled friendly ships.Example:?scuttle
?clear [all (optional)]
Despawns all active AI convoys. If 'all' is added, it despawns convoys AND all other AI-spawned ships and submarines.Example:?clear
or?clear all
?cleanmap
Removes a large number of temporary map markers. Useful if the map becomes cluttered.Example:?cleanmap
Debug & Test Commands (Primarily for Testing/Admin)
?debug
- Toggles debug message logging.?bubbles
- Toggles status display bubbles above vehicles.?damage
- Damages the nearest aircraft (test function).?killbelow [depth]
- Despawns all vehicles below the specified depth (e.g., -15 for 15m deep).?visibility
- Logs current visibility conditions at player's location to the server console.?start
- Teleports player to the initial team selection/spawn area.?icons
- Spawns a test pattern of map icons.?bot
- Triggers an update of player stats to a connected Discord bot (if configured).?catalog
- Regenerates the internal vehicle catalog (server-side).?tickcheck
- Toggles tick-based logging for performance checks.?debugview
- Toggles a debug view mode.?test
- Generic test command; current function: advances convoy waypoints.?torpD [heading]
- Sets target heading for all active AI torpedoes.?flare
- Spawns a green flare at the player's position.?testsink
- Sinks the nearest vehicle.?testMush [magnitude (optional)]
- Creates a mushroom cloud explosion effect.?testi
- Logs the internal catalog index to the server console.?teletest
- Teleports the player to a predefined test location.?test2 [type] [specific_type (optional)]
- Adds a ship of specified type to all active convoys.?test4
- Orders crew to abandon the nearest ship.?test5
- Logs relative bearings from nearest vehicle to others.?testP
- Teleports the nearest vehicle a short distance.?testY
- Clears the player's 'nearship' variable (used for contextual actions).?timers
- Resets certain player-specific cooldowns (e.g., scout timer).?testN
- Resets player's 'new player' status flag.?testT
- Fires torpedoes from all tubes of the nearest vehicle.?testS
- Regenerates and redraws map grid sectors.?testX
- Clears all map grid objects.?test6
- Despawns all active AI mines.?test7
- Spawns a Type-IIC U-boat near the player.?test8
- Regenerates map waypoints.?test9
- Clears all map waypoint objects.